#ifndef _T30_DEF_H_
#define _T30_DEF_H_

//スクリプトデータID定義
#define	SCRID_T30_MANA_01		(1)
#define	SCRID_T30_MANA_02		(2)
#define	SCRID_T30_OLDMAN_01		(3)
#define	SCRID_T30_OLDMAN_02		(4)
#define	SCRID_T30_FIGHTER_01		(5)
#define	SCRID_T30_FLAG_CHANGE		(6)
#define	SCRID_T30_WEEKBROS_BOY02_01		(7)
#define	SCRID_T30_SCENE_CHANGE		(8)
#define	SCRID_EASY_MSG_T30_SIGN01_00		(9)
#define	SCRID_EASY_MSG_T30_SIGN02_00		(10)
#define	SCRID_EASY_MSG_T30_SIGN03_00		(11)
#define	SCRID_EASY_MSG_T30_SIGN04_00		(12)
#define	SCRID_EASY_MSG_T30_SIGN05_00		(13)
#define	SCRID_EASY_OBJ_MSG_T30_TRAINERW_00		(14)
#define	SCRID_EASY_OBJ_MSG_T30_BOY_00		(15)
#define	SCRID_EASY_OBJ_MSG_T30_TRAINERW02_00		(16)
#define	SCRID_T30_PHOTO_01		(17)
#define	SCRID_T30_DATA_MAX		(17)		//最大数

#endif //_T30_DEF_H_